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The Principle of Modal Realism Equivalence
By Paul Almond
13 August 2008
The principle of modal realism equivalence states that the methodology we apply for making statistical predictions about the world and the results obtained should be the same regardless of whether or not modal realism is true. If modal realism is true then probability calculations would be about where we are likely to be in the set of different, actual worlds. If modal realism is false then they would be about which is likely to be the actual world in the set of possible worlds. Both approaches differ only in the semantics of "possible" and "actual".
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The Theistic Apologist's Worst Nightmare: A Reality In Which Time Is Unimportant
By Paul Almond
03 August 2008
Some views of reality feature time as a constructed phenomenon instead of part of the fundamental framework of reality. These kinds of views have serious consequences for some arguments used to support the existence of God by claiming that God is needed to "cause" the universe, because they relegate time and causality to an unimportant, and possibly parochial, position. Further, if most of reality is atemporal, as some views now suggest, then the entire concept of God is questionable because it appears to rely on concepts such as intention which only make sense as temporal ideas.
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Civilization-Level Quantum Suicide
By Paul Almond
02 June 2008
If you think quantum suicide is valid then you should expect an advanced civilization to think that quantum suicide at the level of an entire civilization is valid, as you should expect it to know anything that you know. If you also think the technological singularity idea is correct then you should expect a civilization to start performing civilization-level quantum suicide around the time it undergoes a technological singularity. Motives for quantum suicide could be quantum suicide reality editing - using quantum suicide to enter desirable situations - and quantum suicide computing - using quantum suicide to gain huge computing capability. This provides possible answers for the Fermi paradox, the Doomsday argument and the simulation hypothesis. This article is not arguing for or against the validity of quantum suicide, but merely considering implications of quantum suicide being valid.
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Minds, Substrate, Measure and Value - Part 3: The Problem of Arbitrariness of Interpretation
By Paul Almond
11 May 2008
Previous articles in this series argued that probability in some thought experiments in which you are unsure about your status is based on the substrates on which algorithms are running and that the nature of the substrate is statistically relevant to the measure with which an algorithm runs and affects the measure of any minds associated with such algorithms. This article provides a deeper explanation by discussing arbitrariness of interpretation. Previously called "multiple realizability" by John Searle, this is the problem caused by the need to apply an interpretation to a physical system to say that it is running an algorithm and the possibility of applying any interpretation to obtain any algorithm, leading to an apparent observer subjectivity in the algorithms that a physical system is running. Searle argues that multiple realizability makes the strong AI hypothesis incoherent. This conclusion is unnecessary, although the strong AI hypothesis needs some clarification. Instead, the many-interpretations position is proposed to deal with the issue of observer subjectivity.
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Minds, Substrate, Measure and Value - Part 2: Extra Information About Substrate Dependence
By Paul Almond
03 November 2007
A continuation of the series of articles exploring the relationship between minds and physical systems (substrates) on which they are based. The previous article Minds, Substrate, Measure and Value, Part 1: Substrate Dependence used a thought experiment to show that substrate matters, but not in the way that John Searle thinks. It was shown that the substrate influences the probabilities that you are in various situations in some thought experiments in which there is uncertainty about the substrate on which you currently exist. The substrate is statistically important and influences the measure of minds associated with computing done on it. This article will strengthen the argument made in the previous article.
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Minds, Substrate, Measure and Value - Part 1: Substrate Dependence
By Paul Almond
12 September 2007
The first in a series of articles exploring the relationship between minds and substrates on which they are based. Strong AI advocates typically maintain that the substrate is irrelevant, provided that the required computation can be performed on it, and only the computation matters. John Searle, an opponent of strong AI, argues that the substrate does matter and that a mind is not just computation on a substrate but is caused by specific physical processes. Searle states that there is no reason to assume that all substrates that allow general computation can support minds. A thought experiment will show that the substrate matters, but not in the way that Searle thinks. The substrate matters statistically and affects the measure of a mind.
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Planning As Modelling: A New Version
By Paul Almond
29 July 2007
Describes a revised version of the planning as modelling approach to planning in artificial intelligence (AI). Planning As Modelling is based on the idea that planning is prediction and uses an AI system's modelling system to produce probabilistic predictions of future behaviour that are equivalent to planning of future behaviour. The tree search approach described in earlier articles is no longer necessary, the processing that it did being absorbed into the modelling system as part of its prediction. A provisional patent application has been filed with the US Patent and Trademark Office (Application Number: 60/952490, EFS ID: 202167, Receipt Date: 27 July 2007), followed by a full utility patent application (Application Number: 12181296, EFS ID: 3690562, Receipt Date: Monday 28 July 2008) relating to this article.
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Planning As Modelling: A Revised Description
By Paul Almond
27 April 2007
Describes the planning as modelling approach to planning in artificial intelligence (AI). This uses an AI system's modelling system to produce probabilistic predictions of future behaviour that are equivalent to planning of future behaviour. The article combines concepts from previous articles about planning as modelling.
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Resolving the Horizon Problem in Planning As Modelling
By Paul Almond
30 March 2007
Previous articles such as Planning as Modelling in AI and Programming of Planning as Modelling in AI suggested the planning as modelling approach to planning in artificial intelligence. Planning as modelling provides AI planning by using the AI's modelling system to produce probabilistic predictions of future behaviour equivalent to planning of future behaviour. The approach as described previously has a "horizon" problem. Planning as modelling is supposed to limit the searching required for optimum behaviour according to the likelihood of different possible futures. A course of action could be found desirable after being considered part of an unlikely future, the previous consideration that the behaviour is unlikely meaning its selection was based on a shallow, and therefore possibly unreliable, search. This article will modify planning as modelling to deal with this problem.
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A Refutation of Plantinga's Modal Ontological Argument - and why it even suggests a disproof of God
By Paul Almond
28 February 2007
Alvin Plantinga's modal ontological argument is intended to prove God's existence without reference to empirical observation, but instead showing that the existence of God logically follows from the definition of God. The argument suggests that the actual existence of God follows from the possible existence of God as a necessary entity. This article will show that the modal ontological argument is invalid and, worse, that the assumptions in the modal ontological argument are more useful in disproving God's existence.
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Why Is Space 3D?
By Paul Almond
21 January 2007
Our perception of the world is that it has 3D space. This highly speculative article will suggest an anthropic explanation of this. The article supports an ensemble view of reality in which many space-times exist and considers the type of space-time in which most observers will find themselves. It is suggested that such a space-time is the type in which we should most likely expect to find ourselves.
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Can God Exist Outside Space-Time?
By Paul Almond
20 January 2007
Many theists claim that God exists outside of space-time and created it. This article will show that this is incoherent without significant qualification. An attempt is made to interpret the concept of "creation" in a tenseless, or atemporal (timeless), way and it is then shown that it still does not work without significant qualification on account of it being ontologically meaningless to claim any difference between the "creator" and the "created" in an atemporal situation. Although there are ways in which the concept could be qualified to make it coherent, this may reduce God's resemblance to the entity claimed to exist by theists.
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Programming of Planning As Modelling in AI
By Paul Almond
28 December 2006
Previous articles such as Planning as Modelling in AI suggested the planning as modelling approach to planning in artificial intelligence. This provides planning in an AI system by using the AI's modelling system to produce probabilistic predictions of future behaviour that are equivalent to planning of future behaviour. This article will provide example computer programs in Pascal for planning as modelling.
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Planning as Modelling in AI
By Paul Almond
26 November 2006
Previous articles, How AI Would Work and Occam’s Razor Part 9: Representation and Planning of Actions in Artificial Intelligence, described planning as modelling, an approach to planning in AI which breaks the partition between planning and modelling which has traditionally been a feature of AI. In planning as modelling the AI system's predictions of its own future behaviour are used to plan its future behaviour. Planning therefore occurs almost completely within the modelling system as a trivial special case of modelling. In previous articles planning as modelling was discussed in the context of the specific hierarchical, probabilistic modelling system which has been proposed. The idea is more general than this and can be used with other probabilistic modelling systems. This article will describe planning as modelling in a more general context, separate from the specific details of the probabilistic hierarchy previously proposed, so that planning as modelling is easier to understand and not seen as dependent on other features of the AI system. It will also describe a change to the concept described in previous articles about planning which will improve the AI system’s planning ability by including inputs in its search for optimum behaviour.
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Downward Transfer of Probabilities in AI
By Paul Almond
15 October 2006
My previous article How AI Would Work and other articles proposed an approach to AI in which probabilities of meanings obtained from probabilistic interpretation of partial models are stored in a hierarchy. Information on the bottom level of the hierarchy, where input and output events occur, is abstracted on higher levels. Downward transfer of probabilities is an important process in the AI system, but has not yet been described in any detail. This article will give an idea of how downward transfer of probabilities could work.
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AI as a Boundary System
By Paul Almond
17 September 2006
Proposes a paradigm for dealing with the AI (artificial intelligence) system suggested in my previous article How AI Would Work and other articles. The paradigm is that of an AI system as a boundary system – a system with limited capabilities, confined to a simple, basic “layer” of computation between two “worlds” - outside reality and the AI system’s own functional hierarchy.
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How AI Would Work
By Paul Almond
04 September 2006
Outlines how artificial intelligence (AI) should work. In previous articles I have proposed an approach for making AI, but I have not yet outlined it in a single article. This article will give an overview of the proposed AI system. This article is not a substitute for previous articles, but it should make my approach more accessible. It will also provide a discussion of how the carpet texture problem can be resolved in this system.
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Funding of Ambitious Projects
By Paul Almond
05 August 2006
Very ambitious projects have a track record of going nowhere. Why should anyone invest in a dangerous, ambitious project like this when it is well known that they tend to fail? This is a self-fulfilling prophecy. Anyone considering investing has to consider the problem that ambitious projects tend to fail by not achieving adequate investment and this is likely to dissuade many investors. This expectation of failure, however, can be the very cause of the failure! This article will describe how the routine availability of conditional investment could be a solution for this problem.
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Occam's Razor Part 9: Representation and Planning of Actions in Artificial Intelligence
By Paul Almond
29 July 2006
Describes use of the probabilistic, hierarchical ontology from the previous article in planning. With the previous article this gives an overview of how an intelligent machine would work, from processing of sensory inputs to acting. There is no separate, hierarchical planning system, "closely-coupled" to the hierarchy of meaning extraction from sensory inputs, for transmitting actions down to the bottom level of the hierarchy, as may be expected. The hierarchical model makes predictions about reality and the planning of actions is really just the system predicting its own behaviour, so planning is modelling and can be performed by the modelling system.
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Occam's Razor Part 8: Modelling in Artificial Intelligence
By Paul Almond
09 June 2006
Builds on previous articles in the series to show how a computer can use sensory inputs obtained from reality to assemble a probabilistically and hierarchically expressed worldview - a model of how reality works. This is explored in some detail and the emphasis is on making intelligent machines rather than philosophy.
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How to Rig an Internet Election
By Paul Almond
04 May 2006
This article will describe a weakness in the security of Internet voting processes. Although an electoral process may be well defended against direct electoral attacks it will be much harder to defend it against indirect electoral attacks. I will explain what I mean by direct and indirect attacks and how an indirect attack could be made: I will be showing how to rig an Internet election.
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Occam's Razor Part 7: Hierarchy and Ontology
By Paul Almond
30 April 2006
This is the latest article in the series on Occam's razor. The previous article proposed that partial models are best described by meaning extraction algorithms, but did not include any concept of hierarchy. This article will show how the previous concept of partial models as meaning extraction algorithms can be extended to allow construction of hierarchical models. There will also be an ontological discussion relating this to the concept of "existence".
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Many-Worlds Assisted Mind Uploading: A Thought Experiment
By Paul Almond
06 April 2006
This article proposes and discusses a thought experiment relating to mind uploading, the many-worlds interpretation of quantum mechanics, quantum suicide and quantum immortality. This is a speculative article and I do not take a final position on all of the issues that it raises, but it facilitates philosophical discussion about what we are and what continuity of self means.
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Occam's Razor Part 6: Partial Models as "Envelopes"
By Paul Almond
26 February 2006
To use Occam's razor in artificial intelligence, or to test real claims, we need a better way of representing models than what we have been discussing so far. It must be general enough to express any human models of reality and must somehow allow concepts within a model to relate to concepts within a human equivalent of the same model. This is the subject of this article. It will not deal directly with Occam's razor, but rather with how we can describe partial models differently to enable a complete worldview to be described by a number of partial models being used together.
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When Are People Responsible?
By Paul Almond
09 February 2006
There is controversy about the extent to which we should hold people "responsible" for actions. In some situations we say that a person is "responsible" for an action, but in others, despite the act being committed, that he/she is not "responsible". What is this "responsibility"? If we can say when people have it and when they do not then we would be answering this question. Common ideas about assigning responsibility are too vague or inconsistent to be philosophically useful. This article will suggest an approach that is consistent and could be formalized.
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Occam's Razor Part 5: How Mapping Can Work
By Paul Almond
14 January 2006
The previous articles in this series have set out assumptions needed for Occam's razor to work and started a justification of it. The concept of "mapping" of partial models onto complete models has been used, but no explanation has been given of what it means to say that a partial model "maps onto" a complete model. This article will show how a partial model can be said to "map onto" a complete model and why partial models favoured by Occam's razor will tend to map onto large numbers of complete models, making them more likely to be "correct".
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Occam's Razor Part 4: An Overview of How Occam's Razor Works
By Paul Almond
24 December 2005
This is the fourth article in the series about Occam's razor. The last article suggested that a single algorithmic description of reality is correct and that no particular algorithmic description should be given preferred status. This means that any algorithmic description of reality should be as likely as any other to be the correct one. This may seem to contradict Occam's razor which suggests that certain descriptions of reality - the "simpler" ones - are preferred. This article will resolve this and describe how Occam's razor can actually work.
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Against the Idea that Religious Belief is Needed to Have Ethics
By Paul Almond
04 December 2005
There is a type of question which challenges an atheist to show how society could have any ethics if there were no religion. The question is clearly intended to make the point that society could not be ethical in the absence of religious belief to provide ethical values by the presumed inability of an atheist to answer the question satisfactorily. The purpose of this article is to refute the argument implicit in the asking of this question.
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Occam's Razor Part 3: Assumptions About Reality
By Paul Almond
13 November 2005
This is the third article in the series about Occam's razor. There needs to be a kind of way of looking at reality which allows us to determine which model is best for describing it. This article will deal with this. It will present the minimal meta-assumptions regarding reality that are needed to allow Occam's razor to be obtained.
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Against the Idea that God is Superior to Logic
By Paul Almond
20 October 2005
Some theists claim that God is superior to logic, which is to say that God is unrestrained by logic and that God is 'above logic'. This article will demonstrate that such claims cause all proofs of God's existence to fail and that anyone making the claim that God is above logic is depriving him/herself of any good arguments supporting God's existence.
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Occam's Razor Part 2: Principles of Language
By Paul Almond
9 October 2005
This is the second article in the series about Occam's razor. The previous article Occam's Razor Part 1: What is Occam's Razor? introduced the concept of Occam's razor and discussed it in general terms. This article will deal with principles about how theories should be expressed. The next article will deal with assumptions about reality, and how theories relate to it, that are necessary to allow Occam's razor to be derived.
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The Diminished God Refutation: Why unlikely sequences of events do not prove a god
By Paul Almond
24 September 2005
One type of attempted proof of God refers to a sequence of events known to have occurred, but considered to be outrageously unlikely. These events usually have a combined probability which is supposed to be very low and the proof suggests that a God must have therefore been the real cause. This article will refute this proof and weaken the case for the existence of God.
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Occam's Razor Part 1: What Is Occam's Razor?
By Paul Almond
22 August 2005
Occam's razor is a philosophical idea with importance in a number of areas, including scientific theory selection, human psychology and artifical intelligence. This is the first of a series of articles which will attempt to describe Occam's razor in a formal way and present a justification for it. In this article the idea of Occam's razor is described and its importance discussed.
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What is a Low Level Language
By Paul Almond
17 July 2005
The idea of 'low level' languages is one with which most computer programmers can deal intuitively, yet the term 'low level' is harder to define than is commonly thought. What constitutes a low level language is of some philosophical importance. This article is intended to address this problem. It will discuss the idea of 'low level' language, consider the need for a workable concept of 'low level language' in philosophy and propose a way of defining it. This article will precede a series that I intend to write about Occam's razor.
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Improving Computer Security
By Paul Almond
06 July 2005
This article discusses the threat posed to computer systems from programs that have been intentionally installed on them by their legitimate users. Programs have enormous power on computers and the consequences of malicious intent or carelessness by programmers can be serious. This issue will ultimately be more serious than the issue of perimeter security in areas ranging from home computing to large scale government software contracts. This article proposes a security paradigm which could help to control this problem.
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Taking the Virtual out Of Virtual Reality
By Paul Almond
17 March 2005
An idea for placing virtual reality into reality to form a shared-augmented reality, occupying the existing reality with which we are familiar. The shared-augmented reality could be altered in real-time by its users and the emphasis would be on users generating content rather than on it being provided by some central source. This would be equivalent to projecting a three-dimensional version of the existing internet into physical reality. This article discusses the implications of such a system and gives some consideration to the issue of how it could be built.
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Getting Darwinian Evolution to Work - Part 2
By Paul Almond
18 November 2004
In a previous article it was suggested that Darwinian evolution has higher levels of abstraction and that explicitly exploiting these in attempts to evolve software on computers could allow programs of greater sophistication. A multi-layered system was proposed which used the concept of 'evolving evolvability'. This article proposes an improvement to this method which involves using a 'compilative' architecture.
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A Refutation of Penrose's Godel-Turing Proof that Computational Artificial Intelligence is Impossible
By Paul Almond
24 October 2004
In his 1994 book Shadows of the Mind Roger Penrose gave a proof attempting to show that computational artificial intelligence is impossible. The proof is often known as the Godelian proof or the Godel-Turing proof and is intended to show that there are certain facts that can be known to humans yet can never be known to algorithms. This article provides a refutation of Penrose's proof.
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Did 'I' Write This?
By Paul Almond
08 October 2004
Is it possible that certain technologies could appear to extend your life, yet are so extreme that they actually fail because you are not the same person afterwards? 'Continuity of self' appears to be a simple and self-evident concept to many people who may have opinions about whether various processes that humans can undergo would or would not preserve this continuity. This article will suggest that this is a fallacy and that 'continuity of self' is an incoherent and unnecessary concept.
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Game Theory with Yourself
By Paul Almond
30 December 2003
What would it be like to play a game involving a duplicate of yourself? This article discusses various scenarios involving mind uploading and 'free will' within the context of games in which your reward depends on the actions of your duplicate.
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Could Computers be Religious?
By Paul Almond
11 August 2003
Discusses the possibility of computers acquiring religious beliefs in the future, within the context of a possible explanation for the occurrence of religion in human societies based on the social modelling capabilities of the brain.
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John Searle's Position within an Evolutionary Context
By Paul Almond
09 August 2003
An argument against John Searle's reasoning about consciousness that uses Darwin's theory of evolution to attempt to weaken his case. It is suggested that statements made by Searle suggest that human consciousness is a very high specificity feature of some biological systems that is not easily explained by Darwin's theory of evolution.
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Indirect Mind Uploading: Using AI to Avoid Staying Dead
By Paul Almond
09 August 2003
A consideration of life extension from an artificial intelligence perspective, discussing the idea of indirect mind uploading - the idea that a computer model could be made of a human mind without the use of sophisticated scanning technnologies. The intention of this article is to present a mind uploading method that could be useful to a person who is alive today.
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Getting Darwinian Evolution to Work
By Paul Almond
12 February 2003
Suggests that Darwinian evolution has higher levels of abstraction and that explicitly exploiting these in attempts to evolve software on computers could allow programs of greater sophistication. A multi-layered system is proposed which uses the concept of 'evolving evolvability'. This article was originally published at to http://ai-depot.com/Articles/54/Evolution.html on 12 February 2003 and a copy published here on 26 October 2004.
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This page last modified: Wednesday August 13, 2008 16:02